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Summer Islands Cheat Code For Pc

Updated: Mar 16, 2020





















































About This Game The holidays are in danger. Millions of vacationers are unable to find a suitable holiday destination. Are you the right businessman to build the unique holiday paradise everyone is looking for? To become rich and expand your paradise? But watch out, there will be competitors and some unpredictable weather that could destroy all your hopes and dreams. Summer Islands - This versatile economic simulation gives you the opportunity to build an indescribable holiday paradise. Build cabins, villas or expensive hotels right at the beach or up in the hills. After the first buildungs are completed, tourists will start to visit the island via boat or plane in hope of a great vacation. That is when the challenge begins: to please the tourists needs you can build bars, discos, golf courses, supermarkets and many other buildings that are popular with tourists and enhance your income as the islands owner. But don't underestimate your environment. There are many disasters to occur and enemies who are equally striving to make money. So make sure to always keep an eye on your holiday paradise. [/ i] "Due to adjustable seeds there are endless randomly generated atolls, archipelagos and islands. »Real-time strategic gameplay in the server-client architecture. »Single player with various challenging campaigns. »Multiplayer so you can play with friends. »Computer enemies in single and multiplayer mode. »Various buildings and recreational facilities as well as special attractions, auctions, sabotage and some unpredictable disasters. »Map editor to create and play your own world. a09c17d780 Title: Summer IslandsGenre: Indie, Simulation, Strategy, Early AccessDeveloper:MatthiasMaPublisher:MatthiasMaRelease Date: 21.06.2019 Summer Islands Cheat Code For Pc Update end of october [v0.0.13]: Hello together,in the last two weeks we have concentrated a bit on bug fixing again. So that the basic functions work flawlessly. We have been implementing the Save and Load functions for some time now. But as time went by more and more Feytures were added so this had to be updated again. This time we could also integrate the AI which now, as expected, continues to build after loading.Furthermore many bug fixes were added to correct unreadable objects or apparent elements in the background. To inform you about a major change towards early access: In the last weeks we have managed to shrink our Javascript files (50%) and make them unreadable. Now one of you thinks that Javascript can only be made unreadable pseudo. This is partly true. But at least we try to prevent with it a "fast" intervention into the game code. It's all about protecting our work and preventing unfair gameplay. Mods are a completely different topic. We try to support them. But until we have a working mod support it will probably still take a while. To also present some pictures to you we want to introduce some new buildings in this update:On the one hand we have designed another restaurant in the last weeks called Mega Grill. A bigger restaurant for the masses in the rustic wild weststile. A must for every saloon lover.Another building which was finished in the last weeks is under the category attractions. The zoo, a highlight for the whole family. It is more difficult to build because it is a larger building.In the next weeks we try to concentrate on efficiency and error solutions. In addition, our graphic designer creates additional content for the individual building typesUpdate log. Update from mid-July 2018 [v0.0.10]: Hello together,once again, the days have just gone by. We work with high pressure whenever we can on Summer Islands. It's really great when you look at the updates of the last months, how more and more come together. Slowly we try to do one or the other long-term test to test the stability. But there are still a few features we want to keep for you for a while and we will work on them in the next months to implement them. We are really happy when Summer Islands finally get into early access so you can play it. Until then, I'll provide you with the latest news from the last two weeks:First we created a mathematical pseudo-random model in the last weeks. We needed a calculation that always created one and the same random number at the same position over the entire course of the game. We needed this calculation for a better landscaping.Above the lndschaft is to be seen without pseudo-randomness and below with. The difference is currently still small. But you can create a better game atmosphere later because the linearity is not so noticeable to the player.As a second big feature we created the architecture for the sound effects. We all agree how important SoundFX and music are for a good gaming atmosphere. Therefore we would like to concentrate on the SoundFX for the beginning. CreateJS offers us every possibility to start with SoundJS in a simple way. We have implemented an architecture that we can build on to create a good gaming atmosphere:https://youtu.be/7U5t4MLLuhc Update Log:. First Update News: ok, how does this work here.Hello together and thank you for your visit on our Summer Islands steampage.In the next weeks we will provide you with the new features we integrated in our game Summer Islands. Like in the past we will create a new entry on our blog http://summerislands.de/category/devblog and we will post the update also here on steam.Since we're doing this project next to our work we try to improve Summer Islands with every week but you never know which problems will come up in the future.We had a good start with our steampage over the first weekend and do our best to come up to your expectations. Please feel free to join our discussions here at the communityhub. We try to answer your questions. We're really excited about the Game and your thoughts about Summer Islands! Version ZERO (0.0.0). Update from the 3.week in april 2018 [v0.0.5]: Hello together,this is a small update about the 3.week in april only. Because what we did is worth an update :)Last week we worked hard on the loadingsystem of Summer Islands. Because createJS provides also the great PreloadJS JavaScript library. So for this mechanic we had to change a lot of things for example with the spriteSheets to some extra JSONs and so on. Especially with sounds in the future we have now the architecture to load all the files in the beginning to have everything in the cache.  We know, we should have done this month ago. Now i would say every Gamedeveloper needs to do this right away. So for this loading time in the beginning we integrated a small preview movable animation. We can change this easily in the future if we create something better.Additionally we use this black loading screen also if you start a match. But unless you play a bigger map the game needs only a few seconds to  initialize. When everything is loaded an animation of the main menu starts. We do not really want to specify it. It's just a simple animation. But it makes a good atmosphere and you like to play a match. :)And now enjoy the start of the game:https://twitter.com/SummerIslandsQA/status/988307740714938368In the next weeks we're working hard for a stable version. But probably we need a few more weeks for that especially with the fine tuning. :) . Update from mid october [v0.0.12]: Hello togetherin the last weeks some great features have come together in Summer Islands which we want to present to you in this update. These are not all essential for an Early Access. But since you want to suggest a certain atmosphere in early access, which the players can adjust to, such features are indispensable. We are also getting more and more into a certain planning phase in which we work out which future updates there will be and which functions represent a basic basis that we absolutely want to integrate for early access. So in early access you have to re-evaluate Summer Islands after every update because the feel of the game is constantly redesigned by the new features.Now we come to our updates of the last weeks. On the one hand we used some stylistic means to improve the atmosphere. In short, we have integrated clouds that float across the screen from time to time. This subconsciously creates a much more lively game world.Furthermore, we have added a new natural disaster: Earthquake.The player is informed that a natural disaster is approaching and the earth is already shaking at a certain point with a certain radius. Of course the buildings can be destroyed and the terrain changed.In the next weeks we will focus on improvements of the basics so that a basic game process can develop and these game functions run without bugs. Thank you for your patience and we hope you will be so excited about Summer Islands like we are. Update Log:. Update from mid-June 2018 [v0.0.8]: Hello TogetherWith some delay because of the bad internet coverage here in Down Under comes the next update.The last two weeks we have devoted ourselves completely to the financial charts. These had previously only been implemented as temporary displays. Createjs offers complete freedom because there are no pre-built objects either. Therefore we have improved the axes labels and the legend of our previous tables. Since you don't always see in detail in the table in which point you have how much money, there is the additional function to move the mouse over a name and thus display the exact numbers in the table.There are two different tables. On the one hand, there is a monthly table that displays 12 months by month. On the other hand, there is an annual table which always shows 10 years at yearly intervals.We have also created new textures. There we are currently working on a parking system that you can create individual parks from individual blocks.We hope you like it. Update Log:. Update begin of december [v0.0.17]: Hello together,this week there was a lot of restructuring but no big appearance changes. This week was completely in the spirit of memory and calculation management. But let's start all over again. As I mentioned before, the client of Summer Islands is based on a Javascript engine called createJS. An engine that is really outstanding in terms of HTML5. It's not a grinding advertisement but the efficiency and freedom is really great. On the server side we use NodeJS which is perfect with speed. The problem with a HTML5 game is mostly the browser's limitations in terms of security. So you don't want the Javascript in the browser of a website to simply access your own files in the computer. Thus any creation/access of files must come from the server. This week we have put the focus on the creation of the exe. This means that we have files that should not be stored in the Exe and when loading the reference must be loaded from the server to the Client. So we have reduced the loading time of the Exe strongly. Because everyone who wants to play has no desire to wait long for it.To sum it up you have to say that the most important thing in a HTML5 game like Summer Islands is the architecture. You also have to constantly make new efficiency changes and optimize storage space.For example, we have exchanged arrays and maps that you use by default in INT8Arr. You have to make some architecture changes but you can improve the memory usage by 95%. With such ideas you are always busy to get a constant 60 fps.I am a bit embarrassed but I found the Javascript declaration let in the last week. If you have learned to program with Java then you are already automatically set that the location of a declaration of a variable is at the same time the definition whether the variable allows a local or global access. To avoid mistakes we now change all variables to let!An additional increase in efficiency we have managed with the Minimap. Before that, the client painstakingly created each pixel and stored it in the cache. When opening the minimap for the first time in the game, you often had to wait longer due to the size of the map. Because all pixels had to be displayed from the cache to the screen for the first time. An alternative that we are now using comes from the server. The server already creates an image of the map during the map generation which we can reload in the client. Thus we have no more waiting time with the client.But now also to a few further textures which we have integrated. As you saw a few days ago in the last tweet we integrated a cinema.The cinema belongs to the attractions and earns a little more money than other attractions. It doesn't have any special features regarding the location. So a building that always brings money in.A souvenir shop was created as a smaller shop. This is small, not expensive and always runs well with tourists. A must for every holiday island.The car business was not new but reworked. The quality as a more upscale building for the luxury segment has remained the same.We hope you also enjoy seeing Summer Islands come together in good steps. We could see that on Steam already about 1000 people have Summer Islands on their wish list. That makes us really happy to see so many people interested in Summer Islands. We are working hard towards early access.Update Log:. Interim balance 2018: Hello together,today there are some news that you may not be so happy to receive or that you may have thought you already had. WeHello together, today there are some news that you may not be so happy to receive or that you may have thought you already had. Unfortunately we will not get into our planned time window with the early access in 2018 anymore. We are very sorry about that and we know how much some of you were looking forward to it.As you have seen, we have been trying hard over the last few weeks to get into an early access stage.Now we've decided to stop all of it...just kidding! Our planning is as follows:Early Access release in Q2 2019 at the latest.. 1.Update march 2018, v0.0.2: Hello together,in the first weeks in march we worked on some new functions like demolition or sabotage. These functions are really important. Because...you know...if have to much money you can blow you enemy away. In Summer Islands sabotage is pretty expansive.For the Beginning we added a bomb, sharks and bacterial for the hotels. With these you can  influence the popularity of the buildings. If it worked your enemy will earn much less money. Sabotage is really something you should only do if you have a lot money and need the space or the revenge. Since we have added these function we can add in the future more creative sabotage functions. You need more possibilities with your revenge.Next to the sabotage functions/menu we added or renewed the demolition function with some effects. Just for now to have some effects. We will probably rebuild them too in the future. Also to have a better overview about the cost of the demolition, sabotage or if you do terraforming you get a small sign next to the mouse with the costs on it. It is a pretty small feature but it will bring more transparency and a better traceability for you. In the last post we wrote about new features/designs for the nature. We will do that now :) Update Log:. Update from end of June 2018 [v0.0.9]: Hello Togetherthe last week in June there were a lot of little things to fix and improve. You notice that all the puzzle pieces are coming together and the early access is approaching.- At the beginning we added the total costs in the annual financial report. Because you want to know at first glance the exact losses/gains of recent years.- For a better differentiation of buildings and land we have limited the black and white effect to buildings only as soon as you click on one. Since clicking on a normal natural field does not require any colour preferences to be displayed, as is the case with buildings. - To improve the performance, the dark water was provided with a uniform click event. Thus the computer no longer has to check every field in the dark water to see if it was hit by a click.- Furthermore we have made the window clearer which opens when you click on a building. In addition, this menu can now be moved individually via the bar.Many more bugs have been fixed or ergonomic improvements have been made to make the game feel more relaxed and natural. There are a few bigger ideas that need to be integrated until early access. Nevertheless, a lot of game concepts are already integrated which would make a pleasant game possible.We look forward to integrating further major innovations in the coming weeks. Update Log:

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